I'm working on a VR side project that can be summed up as a narrative experience. The app will consist of approximately ten minutes of an audio discussion, with scene entities giving the appearance of reacting...
Here is an early demo of a timeline feature I'm building in a PlayCanvas project. This uses an array of data to determine which actions to perform at a specified time during the sequence.
Concepts * Entities publish events that the timeline can run * Timeline reads an array of objects containing time and action(s) to execute * Actions are run by calling the events using "app . fire("event-name)"
You can try it out or checkout time timeline script here. Run the scene and press 0 (zero) on your keyboard to kick off the timeline.
These are my notes from a deep dive into the PlayCanvas VR Starter Kit. I spent some time going through this project template to learn how it works and to see if I can learn how...
"Well," he muttered, "I didn't get much work done today, but I decided to get some cool stuff done tomorrow".
This was supposed to be the "A week of PlayCanvas" post, but I kept putting it off. I've had a chance to familiarize myself with PlayCanvas and wanted to take a few minutes to capture my...
Another demo using the giant computer. This time I mocked up a simple interactive HTML page using the ideas described in the WebXRPress project.
Another scene for my playcanvas playground: Watcher. A scene camera renders a view to a screen in the world. I animated the camera position a bit just to highlight the perspective.