New Library Item in the Extended Collection: Superhero Comics
Step into an amazing virtual comic book store!
New Library Item in the Extended Collection: Superhero Comics
Step into an amazing virtual comic book store!
Canvatorium Lab 004 (revamped)
In the revamped version of Lab 004 I worked on a way to pass the xr object from the useCanvatoriumLab composable to the createLabContent function.
Canvatorium Lab 003 (revamped)
Using the Default XR Experience from Babylon JS
✅ Move the XR player in the scene when entering immersive mode
✅ Basic controller input example
The first recap of the revamped project.
I took a short break from the labs to tidy up the Canvatorium site.
✅ Added a new tab bar
✅ Lab (the canvas with the scene)
✅ Lab notes (unrendered markdown for now
✅ Hacked the style of the webxr button
✅ Added the lab title as a GUI overlay
Canvatorium Lab 041
📸 Taking screenshots (sceneshots?) with Babylon JS
I also added a screenshot button to the global lab overlay. Here is a quick demo
My lab template for Canvatorium is now only 22 lines.
This template will create a Babylon JS scene with my default lab options (room, lights, camera).
All the work for the lab will happen in the createLabContent
function
Canvatorium Lab 040
I started working on an overlay GUI for the scene data. Title, description, and maybe lab notes.
If it pans out, I'll add it to all labs.
I could use the same GUI content inside a mesh-based AdvancedDynamicTexture to show it while in VR 🤔
ChatGPT guided me to a solution that I would not have found on my own.
I'm excited to (re)introduce my long-term project "Canvatorium", an experimental design lab for spatial computing. Why? It's been a while since I've had the chance to work on Canvatorium. Other projects have taken up my time,...
An anecdote about an encounter with Reggie Watts in AltspaceVR.
The longer I use VR, the pickier I become. I'm just not going to put up with a subpar experience on a new headset. I received my PS VR 2 last week and used it for...