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Code & Writing by Joseph Simpson

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Code & Writing by Joseph Simpson
A Month of Babylon JS

Babylon JS Day 7

By Joseph
Posted in A Month of Babylon JS, Technical
I spent my education time today reading the documentation for the GUI system in Babylon JS. This came with a ton of playgrounds to look at, some that included interesting examples of the core features. Highlights include: There are two main GUI modes. Full Screen (screen-space) can be used to create HUDS, overlays, menus Texture…
TagsBabylonJS
A Month of Babylon JS

Babylon JS Day 6

By Joseph
Posted in A Month of Babylon JS, Technical
Today was a bit of a waste of time. When deciding what to learn this week I gave myself two main options. Pick a handful of topics from the Diving Deeper documentation. Work through these topics with the goal of expanding what I learned last week. Work through the Create a Game guided learning documentation….
TagsBabylonJS

Babylon JS Day 5: Breathe

By Joseph
Posted in A Month of Babylon JS, Technical
As I wrote about on Monday, the last day of each week in March I’m taking some time to work on a series of small projects built in Babylon JS. Today I got started with a simple breathing animation. I wanted something similar to the Breathe App on Apple Watch, but I wanted to control…
TagsBabylonJS
A Month of Babylon JS

Babylon JS Day 4

By Joseph
Posted in A Month of Babylon JS, Technical
Today I completed the final two chapters of the Babylon JS Getting Started guide. These chapters focused mostly on lighting and cameras, but also briefly touched on GUI. Today’s interesting items are Babylon JS has all the common 3D lighting types that I would expect. It has point, directional, spot, and hemispheric (ambient) lights. Hemispheric…
TagsBabylonJS
A Month of Babylon JS

Babylon JS Day 3

By Joseph
Posted in A Month of Babylon JS, Technical
Today I covered chapters five and six of the Babylon JS Getting Started guide. These chapter gave me a quick tour around some of the environmental features of Babylon JS. Notable items include Ground planes/objects can be created with grayscale heightmaps. I’ve done this in Unity a few times. Nice to know this is available…
TagsBabylonJS
A Month of Babylon JS

Babylon JS Day 2

By Joseph
Posted in A Month of Babylon JS, Technical
Today I worked through chapters three and four of the Babylon JS Getting Started guide. After working in Unity for a couple of years, most of these concepts are not new to me, just the way that Babylon JS implements them. Some things that stood out as interesting to me are MeshBuilder has a method…
TagsBabylonJS

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Latest Bloops

  • @vrhermit • November 12, 2024

    I really like the way Threads posts look when you embed them in a website.

    View on Threads

    See what I mean?

    View on Threads

    What, what is happening?

    View on Threads

    Aaaaaaaaaaaaaa

    View on Threads
    View Bloop: untitled post 5336


  • @vrhermit • September 19, 2023

    This was a short test recording I made with Adobe Podcast (beta as of Sep 2023).

    Recording:

    Unedited transcript:

    Joseph: This is just a test of the new Adobe Podcast app. It’s in beta and I’ve been on the waiting list for a couple of months and I got the email this weekend. So I’m talking into my MacBook with no microphone or anything, just using the the built in MacBook Pro microphone. And I’m sitting on my couch not terribly close to it and talking pretty quietly at my normal tone and not necessarily holding still or trying to be quiet. So. Yeah. That’s where it put this thing through its paces and see what it can do with mouth sounds and background sound or whatever. But yeah, I’m just going to talk for about, I don’t know, five more seconds and then I’ll stop and see what it sounds

    Notes

    • Editing is a bit limited
    • Exports are large and would need to be mixed down
    • Chrome only
    • Beta for now, pricing unknown
    View Bloop: Adobe Podcast Test


  • @vrhermit • June 16, 2023

    Pancakes and Space.

    Pancakes = the 2D (normal) UI/UX work I do all day

    Space = the 3D/VR work I tinker with

    Apple Vision Pro = Pancakes IN Space

    View Bloop: untitled post 4143


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