Posts

A Month of Babylon JS
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Babylon JS Day 7

I spent my education time today reading the documentation for the GUI system in Babylon JS. This came with a ton of playgrounds to look at, some that included interesting examples of the core features. Highlights include: There are two main GUI modes. Full Screen (screen-space) can be used to create HUDS, overlays, menus Texture…

A Month of Babylon JS
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Babylon JS Day 4

Today I completed the final two chapters of the Babylon JS Getting Started guide. These chapters focused mostly on lighting and cameras, but also briefly touched on GUI. Today’s interesting items are Babylon JS has all the common 3D lighting types that I would expect. It has point, directional, spot, and hemispheric (ambient) lights. Hemispheric…

A Month of Babylon JS
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Babylon JS Day 3

Today I covered chapters five and six of the Babylon JS Getting Started guide. These chapter gave me a quick tour around some of the environmental features of Babylon JS. Notable items include Ground planes/objects can be created with grayscale heightmaps. I’ve done this in Unity a few times. Nice to know this is available…

Summer Planning for Retrospective Timelines
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Summer Planning for Retrospective Timelines

I am beginning the planning process for Retrospective Timelines 2.0. Below I listed some of the areas that I want to focus on this summer. My hope is that the latest round of updates to SwiftUI, iOS 14, and iPadOS 14 will enable me to make significant improvements to the app. I have only just started to learn about the new features, so I do not know…