It’s been over a month since my last recap post, but I’ve continued making progress. Canvatorium is starting to serve its secondary function well: being the place where I try out ideas for other projects. Lab 027 This lab was a place where I learned a bit about Clones, Instances, and Thin Instances in Babylon…
Poking around with Clones, Instances, and Thin Instances while testing out an idea. I never got around to working on the idea that caused me to investigate these features, I went to work on the Stoa labs instead. At some point I’ll come back to that… Still, rendering 5,200 box meshes using thin instances is…
Adding water materials to the Stoa project resulted in an unacceptable degradation in performance. This is one of those times when I am a bit jealous of 3D graphics outside of the context of virtual reality. The Babylon JS Water Material looks fantastic in traditional 3D scenes but doesn’t look great in VR and leads…
Expanding on the Stoa from Lab 028 with a focus on Sky, Lighting, and Materials.
Building a Greek Stoa while exploring some 3D modeling workflows in Babylon JS.
Covering Labs 021- 026 and the new User Locomotion Settings.
User Locomotion Settings Combining what I learned in Labs 024 and 025.
Early work on customizing the Teleportation Controls features built into Babylon JS.
Learning how to use the new Movement Module for WebXR in Babylon JS 5.0.
Saving Object Transform on local storage.
3D Cards pop out from 2D GUI
Dynamic Texture Cards.