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Code & Writing by Joseph Simpson

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Code & Writing by Joseph Simpson
A Month of Babylon JS

Babylon JS Day 18

By Joseph
Posted in A Month of Babylon JS, Technical
I didn’t have much time to work on Babylon JS today, but I did have an idea for what I want to build for the project on Friday. Since receiving the Oculus Quest 2 last fall I’ve been playing Pro Putt quite a bit with friends. Sometimes we talk about different game mechanics that we…
TagsBabylonJS
A Month of Babylon JS

Babylon JS Day 17

By Joseph
Posted in A Month of Babylon JS, Technical
Today I learned about teleportation in WebXR with Babylon JS. I used the default experience helper to add WebXR to my scene, so teleportation is available by default. The only thing I needed to provide is an array of meshes that the user can teleport on. In this case I created two group planes and…
TagsBabylonJS
A Month of Babylon JS

Babylon JS Day 16

By Joseph
Posted in A Month of Babylon JS, Technical
This is the last full week of the A Month of Babylon JS project. Most of the projects I want to build with Babylon JS are related to VR, so this week I’m going to learn everything I can about the WebXR features that Babylon JS has to offer. I started today with the Diving…
TagsBabylonJS

Babylon JS Day 15

By Joseph
Posted in A Month of Babylon JS, Technical
Today is Project Friday so I took the day to work on the scene that I’ve been building throughout Week Three. Rather than produce a demo scene like in the previous weeks, today I just made incremental progress the interactive 3D GUI cards for VR. I started by adding some images to the item cards….
TagsBabylonJS
A Month of Babylon JS

Babylon JS Day 14

By Joseph
Posted in A Month of Babylon JS, Technical
Today I learned how to add VR support to my scene. Until now I’ve been using a template that Babylon JS provided in their Getting Started guide. I had to replace most of that code with an async version to be able to use the WebXR features that Babylon JS offers. I’m using the createDefaultXRExperienceAsync…
TagsBabylonJS

Babylon JS Day 13

By Joseph
Posted in A Month of Babylon JS, Technical
Today I thought of a workaround to the “button anchoring” issue that I mentioned yesterday. Instead of placing the button in the StackPanel with all the other controls, I moved it outside of the StackPanel, then set it’s verticalAlignment to the bottom. Now the button will always be at the bottom of the card. Then…
TagsBabylonJS

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Latest Bloops

  • @vrhermit • November 12, 2024

    I really like the way Threads posts look when you embed them in a website.

    View on Threads

    See what I mean?

    View on Threads

    What, what is happening?

    View on Threads

    Aaaaaaaaaaaaaa

    View on Threads
    View Bloop: untitled post 5336


  • @vrhermit • September 19, 2023

    This was a short test recording I made with Adobe Podcast (beta as of Sep 2023).

    Recording:

    Unedited transcript:

    Joseph: This is just a test of the new Adobe Podcast app. It’s in beta and I’ve been on the waiting list for a couple of months and I got the email this weekend. So I’m talking into my MacBook with no microphone or anything, just using the the built in MacBook Pro microphone. And I’m sitting on my couch not terribly close to it and talking pretty quietly at my normal tone and not necessarily holding still or trying to be quiet. So. Yeah. That’s where it put this thing through its paces and see what it can do with mouth sounds and background sound or whatever. But yeah, I’m just going to talk for about, I don’t know, five more seconds and then I’ll stop and see what it sounds

    Notes

    • Editing is a bit limited
    • Exports are large and would need to be mixed down
    • Chrome only
    • Beta for now, pricing unknown
    View Bloop: Adobe Podcast Test


  • @vrhermit • June 16, 2023

    Pancakes and Space.

    Pancakes = the 2D (normal) UI/UX work I do all day

    Space = the 3D/VR work I tinker with

    Apple Vision Pro = Pancakes IN Space

    View Bloop: untitled post 4143


All Bloops

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