Fire Flower

Fire Flower

I saw this flower on a walk this week and was struck by the colors forming the appearance of fire. Using the Adobe Capture app, I generated some derivative outputs from this image. Colors #779B2D #BEDE92 #F3C643 #E49339 #C84A22 Patterns and Shapes I might have to make something with these colors, parhaps using them on…

Canvatorium Recap Six
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Canvatorium Recap Six

It’s been over a month since my last recap post, but I’ve continued making progress. Canvatorium is starting to serve its secondary function well: being the place where I try out ideas for other projects. Lab 027 This lab was a place where I learned a bit about Clones, Instances, and Thin Instances in Babylon…

Canvatorium Lab 027
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Canvatorium Lab 027

Poking around with Clones, Instances, and Thin Instances while testing out an idea. I never got around to working on the idea that caused me to investigate these features, I went to work on the Stoa labs instead. At some point I’ll come back to that… Still, rendering 5,200 box meshes using thin instances is…

Canvatorium Lab 030
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Canvatorium Lab 030

Adding water materials to the Stoa project resulted in an unacceptable degradation in performance. This is one of those times when I am a bit jealous of 3D graphics outside of the context of virtual reality. The Babylon JS Water Material looks fantastic in traditional 3D scenes but doesn’t look great in VR and leads…

Notes on Land’s End

Notes on Land’s End

Few VR games have surpassed the simple stylized beauty of Land’s End. Low Poly geometry, noise textures, colorful materials, water, and great lighting all contribute to making these bits feel like a place. I’ve played this on Go many times. It’s something to reach for when I want to clear my head or have something…

Notes on Red Matter

Notes on Red Matter

With the recent announcement of Red Matter 2, I decided to revisit this game on Quest. Red Matter was one of the first games I bought for the Oculus Quest in 2019. It’s made by the same developers who made Daedalus. I was impressed by it back then and I’m just as impressed now nearly…

Blogging in 3D?

Blogging in 3D?

I’m spending some time this weekend thinking about blogging in the context of WebXR and WebGL scenes. What would it look like for a blog post to contain a 3D scene? How about writing a series of posts with different versions of the same scene over time? How about working with assets that appear in…

On Color

On Color

Most of my life I hid from color. I lived on the grayscale, punctuated with black. Dark color, dim light. Not to be seen. Never to stand out in a crowd. Something changed a few years ago. I started working in small accents of vivid colors here and there. A book, a pillow, a decoration….

Deadlines have to go

Deadlines have to go

One thing that I know about myself is that I do my best work slowly. I’m a thoughtful and meticulous person in everything I do, but especially when it comes to building something important. Over the last six or seven years since I started Radical Application Development, I’ve developed a rather good sense of when…