Canvatorium Recap Two
Labs 009, 010, and 011. Babylon JS features as reactive Vue 3 Composables.
Labs 009, 010, and 011. Babylon JS features as reactive Vue 3 Composables.
Getting started with Grabbing / Moving objects. Lots to learn here.
Title Card & Vue 3 Composables.
Collecting my thoughts from Labs 000-008.
Tinkering with Near Menu (BJS 5.0 beta)
Can I console.log in VR? YES!
I had my first failure today. I tried using Vue Router to navigate from one scene to another, while in immersive mode. Failed.
Learning the basics of controller input.
Exploring the Babylon JS Default XR Experience. ✅ Print a message when entering VR✅ Move camera when entering VR✅ Controller trigger buttons modify reactive data This may not seem like much, but in the past, I’ve been super confused about camera/controller interaction with Babylon JS. After spending some with the docs and some playgrounds, I’m…
Introducing a new long-term project “Canvatorium”, an experimental design lab for spatial computing.
When I started this series two months ago, I had two main objectives. Learn how to integrate 3D content into my Vue development workflow and decide which 3D library I’ll use for future projects. I have achieved both of those goals!
Wrapping up the initial objective for this chapter, this post details a few bits of user interaction and data.