Canvatorium Recap Nine
A review of 2D card windows and updates to the website. Bonus: I’m starting to build labs with Three JS in addition to Babylon JS.
A review of 2D card windows and updates to the website. Bonus: I’m starting to build labs with Three JS in addition to Babylon JS.
Embedding 3D and WebXR scenes in WordPress.
Just a short video demo of working on WebXR in July 2023
New UI cards, revamped labs, and a new way to publish labs on vrhermit.com
A few changes to the project in July of 2023.
The first recap of the revamped project.
ChatGPT guided me to a solution that I would not have found on my own.
I’m excited to (re)introduce my long-term project “Canvatorium”, an experimental design lab for spatial computing. Why? It’s been a while since I’ve had the chance to work on Canvatorium. Other projects have taken up my time, but I’m excited to return to this type of work. There are a few reasons motivating me to pick…
These are my notes from a deep dive into the PlayCanvas VR Starter Kit. I spent some time going through this project template to learn how it works and to see if I can learn how to expand on it to build some VR features for my projects. TL; DR: Most of this post is…
This was supposed to be the “A week of PlayCanvas” post, but I kept putting it off. I’ve had a chance to familiarize myself with PlayCanvas and wanted to take a few minutes to capture my thoughts. When I decided to check out PlayCanvas I wanted to learn just enough about it to be able…
I’m setting aside some time this weekend to learn the basics about PlayCanvas. It’s one of the only tools available to WebXR developers that I haven’t used at all, so I’m going to change that. This is a working list of things I want to learn and try this weekend. I’ll update this list as…
I’m spending some time this weekend thinking about blogging in the context of WebXR and WebGL scenes. What would it look like for a blog post to contain a 3D scene? How about writing a series of posts with different versions of the same scene over time? How about working with assets that appear in…