Canvatorium Lab 004
Learning the basics of controller input.
Posts related to application and web development.
Learning the basics of controller input.
Exploring the Babylon JS Default XR Experience. ✅ Print a message when entering VR✅ Move camera when entering VR✅ Controller trigger buttons modify reactive data This may not seem like much, but in the past, I’ve been super confused about camera/controller interaction with Babylon JS. After spending some with the docs and some playgrounds, I’m…
Introducing a new long-term project “Canvatorium”, an experimental design lab for spatial computing.
When I started this series two months ago, I had two main objectives. Learn how to integrate 3D content into my Vue development workflow and decide which 3D library I’ll use for future projects. I have achieved both of those goals!
Wrapping up the initial objective for this chapter, this post details a few bits of user interaction and data.
A lot has changed in the project since my last update on Chapter 2.1. This post will cover some changes to the detail card, creating compact cards, working with 2D and 3G GUI, and passing data from Vue to the Babylon JS scene. Let’s dive right in with the updated Detail Card. 2D and 3D…
Building a simple card layout using Babylon GUI.
A bit of setup and housekeeping for the Chapter 2 project.
Just a note about moving to Vue 3 for the remaining chapters of this series.
A new control panel, Item Favorites, and Controller Interaction. I’ve made a lot of progress since the last update.
Since the last post, I refined the card layout a bit. I decided that I wanted two display modes for the cards: compact and full. The compact mode is a square shape with the image and the title. The full mode has image, title, description, and any other UI controls I add later. There is…
Over the last few days, I’ve been working on the layout of the item cards for the A-Frame chapter of this series.