Canvatorium Recap Nine
A review of 2D card windows and updates to the website. Bonus: I’m starting to build labs with Three JS in addition to Babylon JS.
A review of 2D card windows and updates to the website. Bonus: I’m starting to build labs with Three JS in addition to Babylon JS.
New UI cards, revamped labs, and a new way to publish labs on vrhermit.com
The first recap of the revamped project.
ChatGPT guided me to a solution that I would not have found on my own.
I’m excited to (re)introduce my long-term project “Canvatorium”, an experimental design lab for spatial computing. Why? It’s been a while since I’ve had the chance to work on Canvatorium. Other projects have taken up my time, but I’m excited to return to this type of work. There are a few reasons motivating me to pick…
It’s been over a month since my last recap post, but I’ve continued making progress. Canvatorium is starting to serve its secondary function well: being the place where I try out ideas for other projects. Lab 027 This lab was a place where I learned a bit about Clones, Instances, and Thin Instances in Babylon…
Covering Labs 021- 026 and the new User Locomotion Settings.
User Locomotion Settings Combining what I learned in Labs 024 and 025.
Early work on customizing the Teleportation Controls features built into Babylon JS.
Learning how to use the new Movement Module for WebXR in Babylon JS 5.0.
Saving Object Transform on local storage.
3D Cards pop out from 2D GUI