Another – Day 02 – Recap
- targets now respawn after a timer instead of right away
- play a particle effect
- play a sound
- added a toy gun mesh
- added a shot sound to the shooting event
- scoped out event-based scripts
- turn all targets into zombies
- turn all targets into waves (cubes for now)
- have all targets sine wave along X
- have all targets sine wave along Y
- global mute button