Another – Day 02 – Recap

  • targets now respawn after a timer instead of right away
    • play a particle effect
    • play a sound
  • added a toy gun mesh
  • added a shot sound to the shooting event
  • scoped out event-based scripts
    • turn all targets into zombies
    • turn all targets into waves (cubes for now)
    • have all targets sine wave along X
    • have all targets sine wave along Y
    • global mute button