BabylonJS

Canvatorium (revamped)
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Canvatorium (revamped)

I’m excited to (re)introduce my long-term project “Canvatorium”, an experimental design lab for spatial computing. Why? It’s been a while since I’ve had the chance to work on Canvatorium. Other projects have taken up my time, but I’m excited to return to this type of work. There are a few reasons motivating me to pick…

Canvatorium Lab 027
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Canvatorium Lab 027

Poking around with Clones, Instances, and Thin Instances while testing out an idea. I never got around to working on the idea that caused me to investigate these features, I went to work on the Stoa labs instead. At some point I’ll come back to that… Still, rendering 5,200 box meshes using thin instances is…

Canvatorium Lab 030
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Canvatorium Lab 030

Adding water materials to the Stoa project resulted in an unacceptable degradation in performance. This is one of those times when I am a bit jealous of 3D graphics outside of the context of virtual reality. The Babylon JS Water Material looks fantastic in traditional 3D scenes but doesn’t look great in VR and leads…