Canvatorium Recap 11
Twenty-five labs for Apple Vision Pro
Twenty-five labs for Apple Vision Pro
Create rich, engaging, and interactive 3D graphics in a web viewer
I put together a short demo reel of projects I shared in my presentation at Pause on Error: Interactive 3D graphics for FileMaker Developers The repo for the demo projects.
A review of 2D card windows and updates to the website. Bonus: I’m starting to build labs with Three JS in addition to Babylon JS.
New UI cards, revamped labs, and a new way to publish labs on vrhermit.com
The first recap of the revamped project.
ChatGPT guided me to a solution that I would not have found on my own.
I’m excited to (re)introduce my long-term project “Canvatorium”, an experimental design lab for spatial computing. Why? It’s been a while since I’ve had the chance to work on Canvatorium. Other projects have taken up my time, but I’m excited to return to this type of work. There are a few reasons motivating me to pick…
It’s been over a month since my last recap post, but I’ve continued making progress. Canvatorium is starting to serve its secondary function well: being the place where I try out ideas for other projects. Lab 027 This lab was a place where I learned a bit about Clones, Instances, and Thin Instances in Babylon…
Poking around with Clones, Instances, and Thin Instances while testing out an idea. I never got around to working on the idea that caused me to investigate these features, I went to work on the Stoa labs instead. At some point I’ll come back to that… Still, rendering 5,200 box meshes using thin instances is…
Adding water materials to the Stoa project resulted in an unacceptable degradation in performance. This is one of those times when I am a bit jealous of 3D graphics outside of the context of virtual reality. The Babylon JS Water Material looks fantastic in traditional 3D scenes but doesn’t look great in VR and leads…
Expanding on the Stoa from Lab 028 with a focus on Sky, Lighting, and Materials.