Canvatorium Lab 004
Learning the basics of controller input.
Learning the basics of controller input.
Exploring the Babylon JS Default XR Experience. ✅ Print a message when entering VR✅ Move camera when entering VR✅ Controller trigger buttons modify reactive data This may not seem like much, but in the past, I’ve been super confused about camera/controller interaction with Babylon JS. After spending some with the docs and some playgrounds, I’m…
Introducing a new long-term project “Canvatorium”, an experimental design lab for spatial computing.
When I started this series two months ago, I had two main objectives. Learn how to integrate 3D content into my Vue development workflow and decide which 3D library I’ll use for future projects. I have achieved both of those goals!
Wrapping up the initial objective for this chapter, this post details a few bits of user interaction and data.
A lot has changed in the project since my last update on Chapter 2.1. This post will cover some changes to the detail card, creating compact cards, working with 2D and 3G GUI, and passing data from Vue to the Babylon JS scene. Let’s dive right in with the updated Detail Card. 2D and 3D…
Building a simple card layout using Babylon GUI.
A bit of setup and housekeeping for the Chapter 2 project.
This is the first post in a new series that I’m starting called “A Vue into 3D”. Over the last two years I’ve shifted my focus towards front-end development. While I’ve spent time with several frameworks and libraries, Vue JS is the one that clicked for me the most. It allows me to leverage my…
A short recap of what I’ve learned about Babylon JS over the last four weeks. When I set out on this project a month ago my main goal was to better understand how to solve problems with Babylon JS. While I’m far from being an expert in this type of development, I’m happy with what…
Today is the final day of my A Month of Babylon JS education project and the last of the “Project Fridays”. I set out to build a simple golf demo for WebXR. I didn’t complete a full demo but I did get a few things done and I learned a lot about working with physics…
Today I worked on importing a golf club model and attaching it to a VR controller as a child object. I started off by setting up an AssetsManager for the scene, then importing a model. I’m using the blue club from the Minigolf Kit from Kenney game assets. I’m really starting to like the AssetsManager…