Blogging in 3D?
I’m spending some time this weekend thinking about blogging in the context of WebXR and WebGL scenes.
What would it look like for a blog post to contain a 3D scene?
How about writing a series of posts with different versions of the same scene over time?
How about working with assets that appear in multiple scenes/posts?
What about mixing the 3D scenes with more traditional blog content such as text, images, video, etc.
How to maintain a stable codebase for the blog while it includes code from the 3D scenes that may be in flux?