Time is up for Looming Deadlines
I made a prototype of Looming Deadlines and released a TestFlight. No one cared.
The selling point was simple and stupid. Giant timers floating in the sky to stress you out while you work. Looming Deadlines was intended to be the second installment of my unproductivity software suite. I showed this to dozens of people and spent three months talking about it on social media. I can count on one hand the number of people who would actually like to use it.
So time is up for Looming Deadlines. I’m going to send this project idea to the back burner. Maybe it needs time to cook. Maybe I’ll look at it again in the future. Maybe not.
I’m happy with the prototype that I made and I learned a lot from building it. The utility window inspector in Project Graveyard evolved out of the editor I made for Looming Deadlines. I learned so much about window management while working on this that I started an entire series of articles about the topic on Step Into Vision. I learned how to work with MeshGradients in 2D views and I greatly improved my understanding of GeometryReader. I learned how to work with 3D text in RealityKit and improved my understanding of 2D text in SwiftUI.
I also learned that this isn’t really a product. Maybe I should have kept this idea handy for a hackathon. I might use it as a sample app for my articles on Step Into Vision, but it seems clear to me that this isn’t enough of an idea to be a product.