VR

The PlayCanvas Editor with a sample project

Checking out PlayCanvas

I’m setting aside some time this weekend to learn the basics about PlayCanvas. It’s one of the only tools available to WebXR developers that I haven’t used at all, so I’m going to change that. This is a working list of things I want to learn and try this weekend. I’ll update this list as…

Canvatorium Lab 027
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Canvatorium Lab 027

Poking around with Clones, Instances, and Thin Instances while testing out an idea. I never got around to working on the idea that caused me to investigate these features, I went to work on the Stoa labs instead. At some point I’ll come back to that… Still, rendering 5,200 box meshes using thin instances is…

Canvatorium Lab 030
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Canvatorium Lab 030

Adding water materials to the Stoa project resulted in an unacceptable degradation in performance. This is one of those times when I am a bit jealous of 3D graphics outside of the context of virtual reality. The Babylon JS Water Material looks fantastic in traditional 3D scenes but doesn’t look great in VR and leads…

Notes on Land’s End

Notes on Land’s End

Few VR games have surpassed the simple stylized beauty of Land’s End. Low Poly geometry, noise textures, colorful materials, water, and great lighting all contribute to making these bits feel like a place. I’ve played this on Go many times. It’s something to reach for when I want to clear my head or have something…

Notes on Red Matter

Notes on Red Matter

With the recent announcement of Red Matter 2, I decided to revisit this game on Quest. Red Matter was one of the first games I bought for the Oculus Quest in 2019. It’s made by the same developers who made Daedalus. I was impressed by it back then and I’m just as impressed now nearly…