Technical

Posts related to application and web development.

The PlayCanvas Editor with a sample project

Checking out PlayCanvas

I’m setting aside some time this weekend to learn the basics about PlayCanvas. It’s one of the only tools available to WebXR developers that I haven’t used at all, so I’m going to change that. This is a working list of things I want to learn and try this weekend. I’ll update this list as…

Canvatorium Lab 027
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Canvatorium Lab 027

Poking around with Clones, Instances, and Thin Instances while testing out an idea. I never got around to working on the idea that caused me to investigate these features, I went to work on the Stoa labs instead. At some point I’ll come back to that… Still, rendering 5,200 box meshes using thin instances is…

Canvatorium Lab 030
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Canvatorium Lab 030

Adding water materials to the Stoa project resulted in an unacceptable degradation in performance. This is one of those times when I am a bit jealous of 3D graphics outside of the context of virtual reality. The Babylon JS Water Material looks fantastic in traditional 3D scenes but doesn’t look great in VR and leads…

Blogging in 3D?

Blogging in 3D?

I’m spending some time this weekend thinking about blogging in the context of WebXR and WebGL scenes. What would it look like for a blog post to contain a 3D scene? How about writing a series of posts with different versions of the same scene over time? How about working with assets that appear in…